Character generation rules for Legacy of the Bieth. Some of these are cribbed from Jack Shear's Tales of the Grotesque and Dungeonesque (pdf here).These rules are primarily based off of Labyrinth Lord and (optionally) the Advanced Edition Compendium, available from Goblinoid Games. Use those to generate a character, BUT there are some changes...
- You may choose a class as per LL, or race/class as per AEC. Note that:
- Humans get a +1 to a stat of their choice.
- Gnomes and halflings are not native to Legacy of the Bieth BUT hobgoblins are a viable PC race (+1 Str, -1 Wis, infravision 60', can be fighters, clerics, thieves, and paladins).
- There are no native druids or monks
- Clerics use d8s for hit dice, and can turn "unclean spirits" rather than just undead.
- Fighters use d10s for hit dice, and if they slay an opponent they can make a free attack on an adjacent foe.
- Paladins use d10s for hit dice, and can also turn "unclean spirits" rather than just undead.
- Rangers use d8s for hit dice, and can choose a "hated foe" that they get bonuses to fighting, rather than "goblinoids"
- Undead
- Skinchangers
- Demons
- Servitors
- Mutants
- Bieth Constructs
- Magic-Users do not have access to any spells that deal direct damage. Even FLAILSNAILS characters will find that those spells do not function.
- Thieves and Assassins use d6s for hit dice.
- The Mountebank is also open as a character class
- Any class can use any weapon; armor restrictions remain.
- No armor beyond splint mail may be purchased.

Have you read William Beckford's Gothic novel Vathek by any chance? It's a very "orientalist" novel but it might be interesting as an inspiration for how outsiders view Bieth.
ReplyDeleteNo, actually! I have very little exposure to Gothic novels in general; would Vathek be a good place to start getting exposure to the genre?
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